Thamior Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'3" and usually wears his blue robe and has his dagger always slung over his shoulder. His left hand appears badly burned and disfigured. He has wavy red hair. His eyes are amber.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born at the edge of vast desert. A gifted student he started as a Herbalist, but he got bored and became a Shoemaker. He ran away from his former home and has been making his living as a Shoemaker for the past few years.
Motivation: To be a Herbalist again; and sabotage a competitor
Ideals: Opinionated. Bonds: Religious, Nature, Job. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Moon Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a fancy black suit. His whole body is exceptionally muscular. His red fur is drawn into a tight pony tail with a butterfly scrunchie. His eyes, though not visible through his cowl, are amber.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and wants his loneliness to end
Ideals: Logical. Flaws: Shy, Disease. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 16000 sp. Golden circlet with four aquamarines (3000 gp).
Gunter Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a green scarf, and carries maces. He wears his golden hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.
History: He got into the Sage business at a young age. He helped his father out around the business and became quite the natural. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Fighting, Philantrophist, Justice. Flaws: Ugly. Bonds: Job. Occupation: Sage
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Halfling, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Star ruby (1100 gp). Rhodochrosite (6 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item.
Amûg Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear blue pants and tee shirts. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. After a long history of fighting, Amûg and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and to unite with his brother
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Family, Immigrant. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Fiery yellow corundum (1500 gp). Black opal (1500 gp). Jet (110 gp). Golden yellow topaz (1400 gp).
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