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NPC Generator

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Advanced [show]


Orsik Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He has styled his white hair well, parting it to the right. He has several tiny ruby earrings on each ear.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small forest village. A freak accident while working with his Priest mother left him crippled. He now mingles about in high society.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Flaws: Secretive, Disease. Bonds: Rich, Enemies, Nature. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Orsik Helcral, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 230 gp.


Social Check DCs


Cloud Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. He has wavy cinnamon fur. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Opinionated. Flaws: Ugly, Fearful, Mundane. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Cloud Thunder, Male Tabaxi Cleric 10
Medium (6'3") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 44 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Performance +6, Stealth +7
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 700 gp. Deep blue spinel (500 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is typically in his Merchant uniform. His clothes are grease stained in places. His lavender fur, when down, is lengthy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Cloak embodies much of what other species detest in the Tabaxis. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has worked as a Merchant like his mother before him.

Motivation: Further expansion of business.

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Immigrant. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Cloak Mist, Male Tabaxi Sorcerer 6
Medium (6'3") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 900 gp. Rock crystal (40 gp). Carnelian (40 gp). Blue sapphire (1300 gp). 1 Minor magic item.


Social Check DCs


Crampernap Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports blue clothing, slightly heavier than average wear. He has a small bristly mustache and wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Addict, Antagonistic. Bonds: Military, Enemies, Criminal record. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Crampernap Murnig, Male Gnome Wizard 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 20 (+5)16 (+3) 14 (+2)9 (-1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Goblin, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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