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Leucis Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his purple hair to look like a famous performer. He has several tiny ruby earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Terse, Fearful. Bonds: Rich. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Leucis Sarcasm, Male Tiefling Expert 6
Medium (6'0") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)14 (+2) 13 (+1)12 (+1)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Red spinel (120 gp). Tiger eye turquoise (6 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears just a yellow suit. He has styled his black hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: He was born in the east. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Farmer

Voice: Eastern European accent

Attributes [hide]

Miles Paxton, Male Half-Elf Sorcerer 5
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)11 (+0) 8 (-1)15 (+2)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Alston Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears violet leather gloves, a violet jacket, and tight pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Gardener, who enjoyed hunting, Alston was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alston took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Alston Loofollue, Male Gnome Fighter 14
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 121 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 11 (+0)13 (+1)
Skills Intimidation +6, Nature +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (600 gp). Jeweled electrum ring (2000 gp). Silver comb with moonstones (600 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Silver comb with moonstones (600 gp). Old masterpiece painting (2400 gp). Jeweled electrum ring (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A necklace of small pink pearls (5000 gp). 1 Medium magic item.


Social Check DCs


Dondon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a black cloak and cross-gartered brown stockings. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Dondon studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Adventurer. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Dondon Warmwater, Male Halfling Commoner 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Arcana +4, Athletics +5
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 600 gp.


Social Check DCs

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