Sindri Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is bald on top and has large silver tufts of hair around his ears. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He is a Yochlol in disguise. Sindri liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Ugly, Addict. Bonds: Nature, Job, Adventurer. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Mugrunden Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family Through the years after Mugrunden was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Mugrunden's mother didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has a rivalry with the Church that dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Mozikth Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a blue broad hat and blue clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He sports a flattop crest cut. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small forest village. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He has set out to sabotage the competition.
Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy, Forgetful, Fearful. Bonds: Nature, Job. Occupation: Mayor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 1 Disguise kit.
Left-Handed Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and he perpetually has his whip ready. He sports a flattop fur cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Citrine (30 gp). Azurite (14 gp). Amber (130 gp). Rock crystal (30 gp).
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