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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gomory Axton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white costume with the symbols of luck on his torso. His head has been shaved. He has several tiny topaz earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Servant for hire.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Gomory Axton, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 140 gp. Jet (40 gp).


Social Check DCs


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His lavender fur is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Spice Merchant job and began his own company from there.

Motivation: His religion dominates his actions.

Ideals: Professionalism. Flaws: PTSD. Bonds: Attractive, Religious, Job. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

River On the Water, Male Tabaxi Monk 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: 280 gp. Bloodstone (30 gp). Jasper (30 gp).


Social Check DCs


Pelt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a violet coat over a blue low-cut shirt, and a feathered hat upon his head. His black fur is thinning but still full. This blue eyed easterner is not easily forgotten.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He left for the east, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Gifted, Optimist. Bonds: Immigrant, Family. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Pelt Grass, Male Tabaxi Ranger 7
Medium (6'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 9 (-1)19 (+4)
Skills Intimidation +7, Performance +7
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown wide-brimmed hat and brown clothes, and carries hand crossbows. He keeps his golden hair in a pixie cut. His eyes are a pleasant brown.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He believes the world needs to unite to get rid of giants once and for all.

History: Nordak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Bowyer, but he got bored and became a Map Maker. He now owns his own business.

Motivation: He wants revenge against giants; and to be a bowyer again

Ideals: Fighting. Flaws: Racist. Bonds: Enemies, Poor, Job. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Nordak Dankil, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp. 1 Superior lock.


Social Check DCs

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