Fargas Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. His hair is blonde and very short. His amber eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Halflings.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Marry his brother to traveling adventurers; and a strong sense of loyalty to halfling people
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Poor, Job, Family. Occupation: Tailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 80000 cp. Eyepatch with mock eye of sapphire and moonstone (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.
Trym Marlee, Male Human [Permalink]
Personal [hide]
Description: A 6'1" western man, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his spear. He keeps his long brown hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Human people; and an old rival family wants him found
Flaws: Shy, Racist. Bonds: Attractive, Poor. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. 1 Masterwork Light wooden shield.
Bulzo Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. His chestnut hair is still thick. His ears are large.
Personality: Aggressive, abrasive, and angry, Bulzo embodies much of what other species detest in the Halflings. He also is a firm believer in the manly ideal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Bulzo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bulzo's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Antagonistic, Impulsive, Depressed. Bonds: Slave. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 23 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1100 gp.
Pallabar Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born to a Hunter, his mother struggled to pay the bills. In his 12th year, his parents were killed by a giants raid, leaving Pallabar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Pallabar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants revenge against giants; and retire the richest man in the west
Ideals: Entrepeneur, Disciplined. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 98 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 2000 gp. Freshwater pearl (4 gp). Sard (70 gp). Blue star sapphire (1300 gp). Iolite (70 gp). Iolite (70 gp). Deep blue spinel (900 gp). Hematite (4 gp). Moss agate (4 gp). Jade (40 gp). Moonstone (70 gp). Rock crystal (70 gp). Aquamarine (900 gp). Amethyst (40 gp). Alexandrite (900 gp). 1 Minor magic item.
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