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NPC Generator

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Advanced [show]


Goroth Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a white and blue robe with the hood down. He sports a long red beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Goroth isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Impeccable, Gifted. Bonds: Attractive, Enemies, Rich. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Goroth Clapham, Male Half-Orc Sorcerer 7
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 12
Languages Common, Orc, Goblin, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Fragrant Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He wears his cinnamon fur up. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: He is terrified, and will act out of fear.

Flaws: Emotional, Fearful. Bonds: Attractive, Poor, Nature. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Fragrant Treat, Male Tabaxi Adept 12
Medium (6'1") Tabaxi, Neutral Evil (CR 12)
Armor Class 13
Hit Points 41 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Insight +7, Religion +6
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 100 pp. Chalcedony (20 gp). Iolite (20 gp). White pearl (50 gp). Golden yellow topaz (800 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green vest and prefers tan and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Duergath studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted arcane powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Duergath Holderhek, Male Dwarf Sorcerer 10
Medium (4'0") Dwarf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 65 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)9 (-1) 12 (+1)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Dwarven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp.


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Ploughman. He is physically well-built. His long red hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Bertram Heiser, Male Human Commoner 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 pp. 1 Magnifying glass.


Social Check DCs

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