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NPC Generator

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Advanced [show]


Dabbledob Beren, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Insane. Bonds: In love. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Dabbledob Beren, Male Gnome Rogue 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Baern Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing the road beaten gear of a warrior. His hair is cut close to his head. He has gleaming, smiling hazel eyes.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich eastern family. When Baern reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Fighting, Joker. Flaws: Ugly, Addict. Bonds: Rich, Military. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Baern Goldfinder, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)16 (+3) 10 (+0)8 (-1)
Skills Deception +1
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Giant, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 800 sp. Eye agate (12 gp). Red spinel (110 gp). 1 Alchemist’s fire.


Social Check DCs


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. His white hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of dire rats once and for all.

History: A powerful wizard made him what he is. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away.

Flaws: Ugly, Mundane. Bonds: Slave, Enemies, Mentor. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Lance Brandon, Male Human Cleric 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Athletics +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Curran Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his falchion always slung over his shoulder. He has no hair. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his father.

History: Curran was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He found a children's book about a Halfling Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He has passion for adventuring and risk; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Curran Wildheart, Male Halfling Warlock 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp.


Social Check DCs

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