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NPC Generator

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Advanced [show]


Ahvain Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a white cloak and cross-gartered green stockings. His skin is also unnaturally pale. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 8 years old his parents immigrated from the south. Through the years after Ahvain was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ahvain's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Flaws: Ugly, Selfish, Antagonistic. Bonds: Rich, Immigrant. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Ahvain Holland, Male Half-Elf Commoner 7
Medium (5'7") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Goblin, Halfling
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 100000 cp. Hematite (8 gp). Red garnet (130 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. His brass crest is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments

History: Sold as a small child to a necromancer, Tarhun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Gifted, Fighting. Bonds: Attractive, Mentor. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Tarhun Vangdondalor, Male Dragonborn Aristocrat 7
Medium (6'2") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills Athletics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4

Possessions: 40000 cp.


Social Check DCs


Miles Colby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He prefers to wear white pants and tee shirts. His white hair is slicked back into a classic pompadour. His eyes are blue and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a crush on the local Marshal; and he is greedy

Ideals: Disciplined. Flaws: Impulsive, Secretive. Bonds: Rich, Has a crush. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Miles Colby, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 200 sp.


Social Check DCs


Oppleby Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely blue suit with tan socks and a vest with buckled shoes. His brown hair is thinning but still full. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Adventurer, Criminal record. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Oppleby Sympony, Male Gnome Ranger 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)17 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Giant, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs

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