Fonkin Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean blue cloak covering his clean studded leather. His white hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are blue.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Fonkin hails from a village terrorized by illithids. Through the years after Fonkin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Fonkin's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Religious, Enemies. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 7)
Armor Class 13
Hit Points 61 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Orc, Infernal, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1100 gp. Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a weathered and beat up set of banded mail beneath an oversized green coat. His black fur is singed and shortened. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Sun is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Sun was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: To unite with his sister; and regain custody of his daughter
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Family. Occupation: Unemployed
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Moss agate (15 gp).
Chad Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a red shirt with thin brown vertical stripes and white pants. His hair is brown and very short. This green eyed southerner is not easily forgotten.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chad is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Further expansion of business; and he loathes his own lifestyle
Ideals: Justice. Flaws: Depressed. Bonds: Rich, Job. Occupation: Shipwright
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Hirrathak Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his white crest down. His eyes are gold and beady.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life.
Ideals: Fighting, Logical, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 72 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +4
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (3000 gp).
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