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NPC Generator

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Advanced [show]


Art Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown fur is thinning but still full. His amber unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Entrepeneur. Flaws: Disease, Ugly. Bonds: Nature, Slave. Occupation: Bookbinder

Voice: Dark and ominous

Attributes [hide]

Art Hummingbird, Male Tabaxi Druid 2
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in brown turtlenecks beneath a yellow coat with green slacks. He keeps his long blonde hair kept up in a rat tail. His eyes are green and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Bertram hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Optimist, Extrovert. Flaws: Ugly. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Benson, Male Human Aristocrat 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 10 pp.


Social Check DCs


Lance Marley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue tunic with black highlights, and long red pants that bunch up around his shoes. He has black hair. His eyes are likewise amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Joker, Logical. Bonds: Attractive, Immigrant, Family. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Lance Marley, Male Human Fighter 11
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 91 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Perception +6, Performance +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1800 gp. Citrine (40 gp). Golden yellow topaz (1400 gp). White opal (1300 gp). Iolite (40 gp). Aquamarine (1400 gp). Chalcedony (40 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a broad hat to hide his balding. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.

History: He was born in the west, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To protect his home; and he is unsatisfied with his job

Flaws: Ugly, Secretive, Insomniac. Bonds: Immigrant, Job, Guardian. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Arannis Paxton, Male Half-Elf Cleric 2
Medium (5'4") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 9000 cp.


Social Check DCs

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