Adran Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can't help but pocket interesting objects he comes across
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He feels that his past leaves him morally obligated to help; and a deep hatred of gnolls
Ideals: Athletic. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Bookbinder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Nicor Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He has silver eyes.
Personality: Eccentric and domineering, Nicor will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A powerful necromancer made him what he is. His childhood dream was to be a Shepherd, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Extrovert. Bonds: Rich, Slave, Mentor, Job. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 12)
Armor Class 11
Hit Points 96 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 19 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 17
Languages Common, Abyssal, Celestial, Druidic, Auran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Carved bone or ivory statuette (50 gp). Large well-done wool tapestry (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Brass mug with jade inlays (400 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kairon Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black feathered hat and black clothes. He has styled his blue hair well, parting it to the right. He has white eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He also is a firm believer in the manly ideal.
History: He was born to loving parents in a slum to the east. In his 12th year, his parents were killed by a goblins raid, leaving Kairon alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A deep hatred of goblins.
Ideals: Persistence. Flaws: Impulsive. Bonds: Enemies, Poor. Occupation: Masseuse
Voice: Italian accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Infernal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 sp. Star rose quartz (70 gp).
Bucklal Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bowyer does. He carries with him a set of longswords on his belt, each one with a aquamarine on the hilt. He sports a long red beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Bowyer business at a young age. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Bowyer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Orc, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!

