Oppleby Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear black clothing when he does not wear armor. His brown hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Sold as a small child to a wizard, Oppleby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now mingles about in high society.
Motivation: He's in love; and he has a crush on the local painter
Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Debt, Has a crush. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp.
Bucklal Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing colorful clothing, dressed as a Bellfounder. Beneath his clothing is a huge mess of scar tissue. He wears a feathered hat to cover his moderate length silver hair. He has a dull look in his brown eyes.
Personality: Bucklal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Bellfounder job and began his own company from there.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Bonds: Slave, Rich, Job, Adventurer. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Breastplate.
Emerald Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his orange fur in a flapper bob. His eyes are yellow and he is always smoking a pipe.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants revenge against gnolls; and many gnolls want him driven away
Flaws: Ugly, Fearful, Mundane. Bonds: Poor, Enemies. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Silver pearl (130 gp). Freshwater pearl (13 gp). Aquamarine (500 gp). Red-brown spinel (130 gp).
Az-Adar Cotton, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a brown handlebar mustache and slicked back brown hair. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.
History: He was born in the west, but his parents moved at a very young age to the east. Az-Adar was born on a far western island where he grew up under the tutelage of his mother, an expert Barkeep. Days after completing his studies, news broke out that his hometown was attacked by orcs. Az-Adar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many orcs want him driven away
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Enemies. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 40 gp. Freshwater pearl (12 gp). Jet (90 gp). Obsidian (12 gp).
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