Gimurt Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a grey coat with white slacks. He carries with him a set of lances, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his white hair in a pixie cut. He has several tiny emerald earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: Gimurt was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Money/treasure; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp. 1 Tanglefoot bags.
Olunt Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, brown shirt, and black tie, and carries warhammers. His chestnut hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to loving parents in a slum to the west. He dropped out of school before completing his studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olunt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Professionalism, Logical. Bonds: Attractive, Poor. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 170 gp.
Kite In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'10", this man wears a blue collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He keeps his brown fur in a flapper bob. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Kite was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found.
Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Military. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 14)
Armor Class 14
Hit Points 33 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 6000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A necklace of small pink pearls (6000 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold and topaz bottle stopper cork (1400 gp). A necklace of small pink pearls (6000 gp). Fire opal pendant on a fine gold chain (1000 gp). Fire opal pendant on a fine gold chain (1000 gp). An abacus with copper, silver and gold markers (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp).
Hork Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a white armored body suit, with a simple brown line shooting up and back down. His white hair is greasy and uncared for. His face is scarred and worn.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Blacksmith, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Flaws: Ugly, Racist, Fearful. Bonds: Poor. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!