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NPC Generator

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Advanced [show]


Pushkrimp Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Pushkrimp took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Bonds: Rich, Attractive, Immigrant. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pushkrimp Alton, Male Half-Orc Warrior 8
Medium (6'9") Half-Orc, Lawful Good (CR 8)
Armor Class 11
Hit Points 45 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Athletics +7, History +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Resh Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of his god around his neck, and a longbow on his belt. His brown hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Cook mother left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Gifted. Flaws: Insane, Shy, Disease. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Resh Lindsey, Male Half-Orc Warrior 12
Medium (6'8") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 102 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Insight +6, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4

Possessions: 1000 gp. Gold and topaz bottle stopper cork (1800 gp). Silver chalice with lapis lazuli gems (150 gp). A necklace of small pink pearls (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Silver chalice with lapis lazuli gems (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and brown handkerchief worn on his right side, and carries maces. His white hair is slicked back into a classic pompadour. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break

Ideals: Fighting, Justice. Flaws: Antagonistic, Disease. Bonds: Adventurer, Slave. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Nuraval Eversharp, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1100 sp.


Social Check DCs


Roge Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his white hair down. He has a tattooed face.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.

History: Roge lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: To be a Body Guard again; and to unite with his brother

Flaws: Racist, Insomniac. Bonds: Family, Nature, Job. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Roge Porridgepot, Male Halfling Cleric 12
Small (3'2") Halfling, Neutral Good (CR 12)
Armor Class 15
Hit Points 60 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)12 (+1) 16 (+3)10 (+0)
Skills Perception +7, Sleight of Hand +8
Senses Passive Perception 18
Languages Common, Halfling, Druidic
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 4000 gp. Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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