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NPC Generator

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Advanced [show]


Delg Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He usually wears his yellow robe and has his crossbow always slung over his shoulder. His chestnut hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Insane, Hedonist. Bonds: Military, Poor. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

Delg Rakankrak, Male Dwarf Commoner 5
Medium (4'3") Dwarf, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his black fur up. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Military. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Drifting Fang, Male Tabaxi Expert 4
Medium (5'11") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 8 (-1)9 (-1)
Skills Deception +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He carries with him a set of greataxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His fur is greying and his face has many wrinkles. His eyes are likewise hazel.

Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Bounty Hunter business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and further expansion of business

Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Job, Family. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Pelt On the Water, Male Tabaxi Cleric 10
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)19 (+4) 13 (+1)12 (+1)
Skills Acrobatics +7, History +8
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Abyssal, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. He keeps his cinnamon fur in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Emerald grew up listening to his mother's many stories. Through the years after Emerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Emerald's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Emerald Blossom, Male Tabaxi Aristocrat 8
Medium (6'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 14 (+2)18 (+4)
Skills Insight +5, Performance +7
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs

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