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Purson Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is singed and shortened. He has a dull look in his red eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Purson Tragedy, Male Tiefling Aristocrat 3
Medium (6'0") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 9 (-1)13 (+1)
Skills History +4, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Pelt Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. He wears his brown fur up. His thin eyebrows rest above his beady yellow eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Server business at a young age. He found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Pelt Hummingbird, Male Tabaxi Cleric 17
Medium (5'7") Tabaxi, Neutral Evil (CR 17)
Armor Class 10
Hit Points 96 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 16 (+3)18 (+4)
Skills Athletics +8, Intimidation +10
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +10
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 1100 pp. Smoky quartz (70 gp). Moss agate (9 gp). Sard (70 gp). Moss agate (9 gp). Banded agate (9 gp). Carnelian (70 gp). Moss agate (9 gp). Rock crystal (70 gp). Black opal (800 gp).


Social Check DCs


Tod Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large blue mantle and cape that has been intricately interwoven into his yellow robe. His long golden hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.

History: Tod was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural halfling artifacts is his passion

Ideals: Fighting. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Tod Smoothhands, Male Halfling Commoner 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)8 (-1) 13 (+1)15 (+2)
Skills Athletics +4, History +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp.


Social Check DCs


Zedaar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His gold crest, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can't help but pocket interesting objects he comes across

History: Zedaar hails from a village terrorized by giants. His childhood dream was to be a Mercenary, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Insane. Bonds: Attractive, Criminal record, Enemies, Job. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Zedaar Orexijandilin, Male Dragonborn Sorcerer 2
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp.


Social Check DCs

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