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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Stannor Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his red hair. His eyes are blue.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Stannor grew up listening to his mother's many stories. He found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Artistic, Logical. Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Stannor Brightmoon, Male Halfling Rogue 5
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 16
Hit Points 18 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d4-1, Ranged +8 / 2d4+5, Grapple +5

Possessions: 700 gp.


Social Check DCs


Arannis Ryoma, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Job, Immigrant. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Arannis Ryoma, Male Half-Elf Rogue 3
Medium (5'10") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 12 (+1)17 (+3)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Alexandre Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Dyer does. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the east. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Gifted. Bonds: Job, Poor, Immigrant. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Alexandre Hildenman, Male Half-Elf Druid 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Celestial, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. 1 Masterwork Musical instrument.


Social Check DCs


Dûsh Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. He has green eyes and a white hat with a blue feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Priest business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Gifted, Impeccable. Bonds: Guardian, Job, Immigrant. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Dûsh Darby, Male Half-Orc Barbarian 7
Medium (5'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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