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Advanced [show]


Stannor Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel small hat and pastel clothes. His auburn hair is cut short with large spiked bangs in the front. This brown eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has drifted from career to career and currently works as a Barber.

Motivation: Wants to raise his children well; and further expansion of business

Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Job, Family. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Stannor Goodearth, Male Halfling Ranger 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)17 (+3) 14 (+2)13 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Aquan, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Hematite (14 gp). Sardonyx (30 gp). Sard (30 gp). Blue sapphire (800 gp).


Social Check DCs


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man is wearing colorful clothing, dressed as a Farmer. His fur is orange, silky, and of moderate length. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Athletic, Justice, Gifted. Bonds: Attractive, Military, Slave. Occupation: Farmer

Voice: German accent

Attributes [hide]

Aura In the Wind, Male Tabaxi Warlock 10
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 14000 sp. Eye agate (11 gp). Deep blue spinel (1300 gp). Freshwater pearl (11 gp). Moss agate (11 gp). Deep blue spinel (1300 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Oriax Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He dresses like a well dressed Marshal does. Beneath his clothing is a huge mess of scar tissue. He has no hair. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Oriax was born the youngest of three triplets. He was an apprentice working in his mother's forge. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Cynical. Bonds: Job, Slave, Family. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Oriax Chaos, Male Tiefling Barbarian 2
Medium (5'0") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp. Brown-green garnet (130 gp). Golden pearl (130 gp). Jet (130 gp).


Social Check DCs


Kody Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His hair is black, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kody grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kody. He now mingles about in high society.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Insane. Bonds: Attractive, Guardian, Criminal record, Rich. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kody Marlee, Male Human Rogue 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 10 pp. An abacus with copper, silver and gold markers (40 gp).


Social Check DCs

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