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NPC Generator

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Advanced [show]


Robert England, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears bulky violet painted plate armor. His long auburn hair reaches down to his waist. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. In his 16th year, his parents were killed by a gnolls raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 10 years.

Motivation: To be a Guard again.

Flaws: Shy. Bonds: Enemies, Military, Job. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Robert England, Male Human Fighter 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Trynnicus Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy green crest. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. He has styled his green crest well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the east to a Glassblower, Trynnicus learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Glassblower soon after.

Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Trynnicus Esstyrlynn, Male Dragonborn Adept 3
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Athletics +3
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Azurite (5 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp).


Social Check DCs


Robert Mori, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is singed and shortened. His amber eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Robert will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Poor, Religious. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Robert Mori, Male Human Monk 7
Medium (5'10") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Pelt Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan tunic with white highlights, and long tan pants that bunch up around his shoes. His brown fur is lengthy and is close to two feet long. His blue eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Pelt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pelt decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Shy, Addict. Bonds: Criminal record, Religious. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Pelt Shore, Male Tabaxi Rogue 1
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)9 (-1) 15 (+2)9 (-1)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 50 gp.


Social Check DCs

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