Clerebold Tyndall, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He wears a colorful flower in his silver hair. His eyes, though not visible through his cowl, are violet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Criminal record, Military. Occupation: Layabout
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Nadarr Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His green crest is matted, messy, and big. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and to end his boredom
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Auran
Attacks Melee +8 / 2d4+5, Ranged +4 / 2d4+1, Grapple +5
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (300 gp). A silver and pearl hairclip (90 gp).
Oblar Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time. He is muscular with a powerful set of arms. His hair is auburn and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.
History: He was raised in a mountains tribe. Oblar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oblar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Nature, Criminal record. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 16)
Armor Class 17
Hit Points 94 (16d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 22 (+6) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +11 / 4d10+6, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 7000 gp. Smoky quartz (50 gp). Deep blue spinel (700 gp). Sard (50 gp). Deep blue spinel (700 gp). Azurite (5 gp). Chalcedony (50 gp). Rich purple corundum (800 gp). Tiger eye turquoise (5 gp). Clear bright green emerald (2000 gp). Amethyst (100 gp). Azurite (5 gp). Hematite (5 gp). Azurite (5 gp). Violet garnet (700 gp). Violet garnet (700 gp). Red-brown spinel (100 gp). Alexandrite (700 gp). Emerald (800 gp). Hematite (5 gp). Zircon (50 gp).
Justin Benson, Male Human [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze, and sports empty pouches on his belt. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are white and perfect.
Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Disciplined, Professionalism. Bonds: Rich, Attractive, Immigrant. Occupation: Gardener
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp. Silver chalice with lapis lazuli gems (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!

