Muggrish Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is bristling with hidden weapons, mostly crossbows and falchions. He has no hair. His brown eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Muggrish was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Muggrish decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Professionalism. Flaws: Ugly, Greedy. Bonds: Criminal record, Military. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 8)
Armor Class 9
Hit Points 63 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Draconic, Auran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +6
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a silver handlebar mustache and slicked back silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Slave Trader and found it very stressful. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Antagonistic. Bonds: Poor, Military, Mentor, Job. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 71 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 16000 sp. Rhodochrosite (15 gp). Violet garnet (1300 gp). Chrysoprase (50 gp). Silver pearl (110 gp). Deep blue spinel (1300 gp). Onyx (50 gp). Deep green spinel (110 gp). Alexandrite (1300 gp). Zircon (50 gp). Blue star sapphire (1200 gp).
Dayereth Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His chestnut hair is lengthy and is close to two feet long. His ears are large.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Dayereth lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Wants a kiss; and he has passion for adventuring and risk
Flaws: Ugly, Racist. Bonds: Family, Adventurer, Has a crush. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Boddynock Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Boddynock was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Adventurer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Guard again; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Depressed, PTSD. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 17000 cp. Moonstone (20 gp). Alexandrite (200 gp). Sardonyx (20 gp). Rose (20 gp). 4 Smokesticks. 3 Holy water. 2 Alchemist’s fire. 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
