Boddynock Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries maces. He sports a long blonde beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Boddynock was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Attractive, Poor, Adventurer. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 153 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 4000 gp. Alexandrite (1100 gp). Aquamarine (1100 gp). Golden yellow topaz (1100 gp). Carnelian (50 gp). Chrysoprase (50 gp). Deep green spinel (80 gp). Rock crystal (50 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item.
Kite Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears brown leather gloves, a brown jacket, and tight pants. His Stetson hat is riddled with cuts and holes. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.
History: Kite was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father; and marry his brother to traveling adventurers
Flaws: Ugly, Shy, Impulsive. Bonds: Family, Poor. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 21 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pallabar Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He has shaved his head bald. His green eyes peer out from beneath his wide-brimmed green hat.
Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Retire the richest man in the north; and he has money and likes to spend it
Ideals: Philantrophist, Entrepeneur. Bonds: Religious, Rich, In love. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Celestial, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.
Veit Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his lance always slung over his shoulder. He is physically well-built. His brown hair is smooth and relatively long. He has violet eyes and a red hat with a white feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Veit was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.
Motivation: He feels threatened by others; and expand his business
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Job, Criminal record. Occupation: Brewer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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