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Medrash Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His bronze crest is thinning but still full. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and to reunite with his absent mother

Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Job, Family. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Medrash Verthisathurgiesh, Male Dragonborn Paladin 12
Medium (6'2") Dragonborn, Lawful Good (CR 12)
Armor Class 11
Hit Points 65 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)10 (+0) 12 (+1)16 (+3)
Skills History +4, Performance +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 3000 gp. Banded agate (16 gp). Black pearl (600 gp). Sardonyx (70 gp). Rose (70 gp). Rock crystal (70 gp). Jasper (70 gp). Lapis lazuli (16 gp). Pink pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His silver hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his deerstalker blue hat.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimmon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Krimmon Sunmeadow, Male Halfling Sorcerer 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 100 pp. Rhodochrosite (10 gp). Golden yellow topaz (1100 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Dilettante uniform. His lavender fur is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has achieved small success as a Dilettante.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic. Flaws: Disease, Insane, Forgetful. Bonds: Job. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Shifting Of Ivory, Male Tabaxi Wizard 20
Medium (6'6") Tabaxi, True Neutral (CR 20)
Armor Class 14
Hit Points 71 (20d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)17 (+3) 9 (-1)17 (+3)
Skills Investigation +9, Sleight of Hand +10
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +9 / 5d10+3, Ranged +10 / 5d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1744444444

Possessions: 1600 pp. Star rose quartz (70 gp). Smoky quartz (70 gp). Chrysoprase (70 gp). Blue quartz (10 gp). Zircon (70 gp). Freshwater pearl (10 gp). Black star sapphire (900 gp). Eye agate (10 gp). Blue quartz (10 gp). Golden yellow topaz (1500 gp). Blue-white diamond (8000 gp). Red spinel (150 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Blue quartz (10 gp). Eye agate (10 gp). Banded agate (10 gp). Eye agate (10 gp). Violet garnet (1500 gp). Moss agate (10 gp). Brown-green garnet (150 gp). Coral (150 gp). Jade (150 gp). Blue star sapphire (900 gp). Fiery yellow corundum (900 gp). Deep green spinel (150 gp). Lapis lazuli (10 gp). Carnelian (70 gp). Alexandrite (1500 gp). Onyx (70 gp). Carnelian (70 gp). Blue quartz (10 gp). Zircon (70 gp). Zircon (70 gp). Coral (150 gp). Alexandrite (1500 gp). Banded agate (10 gp). Sardonyx (70 gp). Rock crystal (70 gp). Aquamarine (1500 gp). 1 Major magic item.


Social Check DCs


Three Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying white fur a little too much giving a sharp white color. His eyes are copper and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Passionate. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Job. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Three Shore, Male Tabaxi Sorcerer 4
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 16 (+3)15 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Deep green spinel (100 gp). Jasper (60 gp). 1 Minor magic item.


Social Check DCs

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