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NPC Generator

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Advanced [show]


Kyle Asheton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears his auburn hair down. His gray eyes dart from person to person to random spaces in the air.

Personality: He is mildly Human supremacist, though he does not identify as such. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and human compassion

Flaws: Racist, Addict, Insomniac. Bonds: Criminal record, Military. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Kyle Asheton, Male Human Wizard 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. Jet (150 gp).


Social Check DCs


Naeris Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting white shirt and pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and he is wracked by social anxiety

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Naeris Erenaeth, Male Elf Druid 13
Medium (4'9") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 27 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Athletics +6, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 600 pp.


Social Check DCs


Traubon Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large red jacket. He wears a small hat to cover his moderate length blonde hair. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Traubon was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Interpreter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To prove his worth to the world; and to get a good night's sleep

Flaws: Impulsive, PTSD, Insomniac. Bonds: Job, Attractive. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Traubon Frostbeard, Male Dwarf Aristocrat 6
Medium (4'4") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 19 (+4)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp. Chrysoberyl (160 gp).


Social Check DCs


Nordak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his green robe and has his scythe always slung over his shoulder. With bright black hair and a scraggly beard. His eyes are a pleasant gray.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nordak took refuge in the large cave and found the beat up scythe and armor he uses now. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Nordak never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To pay off his debts; and he is compelled to act according to his religious beliefs

Flaws: Secretive. Bonds: Attractive, Nature, In love, Debt. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Nordak Daerdahk, Male Dwarf Wizard 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 87 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)12 (+1) 12 (+1)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (600 gp). Jeweled gold crown (6000 gp). A roughly beaten golden orb (120 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Solid gold idol (700 gp). Gold and topaz bottle stopper cork (1300 gp).


Social Check DCs

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