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NPC Generator

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Advanced [show]


Uthemar Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'2" and likes to wear ponchos typically of a light tan in addition to tight pants. His left hand appears badly burned and disfigured. His blonde hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are violet.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his mother was called into army service. Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Bonds: Has a crush, Family, Military, Criminal record. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Uthemar Lathalas, Male Half-Elf Wizard 4
Medium (5'2") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)18 (+4) 18 (+4)15 (+2)
Skills Athletics +3, Investigation +6
Senses Passive Perception 14
Languages Common, Elven, Celestial, Gnome, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 25000 sp.


Social Check DCs


Pûg Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. He wears his chestnut hair down. His green unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Detective for hire.

Motivation: He is content.

Ideals: Optimist. Flaws: Disease, Shy, Mundane. Bonds: Attractive, Job. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Pûg Oakley, Male Half-Orc Monk 7
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 4000 sp. Moss agate (4 gp). Black pearl (500 gp). Citrine (30 gp). Jet (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His small hat is riddled with cuts and holes. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Dain reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Military, Immigrant. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Dain Gorunn, Male Dwarf Warrior 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 81 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Athletics +7, Nature +6
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +6

Possessions: 400 pp. Tiger eye turquoise (14 gp). Rhodochrosite (14 gp). Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a minor phobia of water and hates getting wet.

History: He was born in a small mountains village. Nalral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Poor, Attractive, Nature. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Nalral Rubyeye, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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