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NPC Generator

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Advanced [show]


Habor Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His hair is purple and very short. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Habor grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Adventurer, In love. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Habor Charity, Male Tiefling Druid 1
Medium (5'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 500 sp.


Social Check DCs


Emerald Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His fur, while still mostly yellow, has prominent grey streaks. His amber eyes peer out from beneath his feathered white hat.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Emerald was born in the east. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Slave. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Emerald Plume, Male Tabaxi Cleric 16
Medium (6'3") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 93 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 11 (+0)18 (+4)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1200 pp. Alexandrite (200 gp). Deep green spinel (160 gp). Obsidian (16 gp). Silver pearl (160 gp). Rhodochrosite (16 gp). Eye agate (16 gp). Bloodstone (60 gp). Aquamarine (200 gp). Violet garnet (200 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Vondal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. His black hair is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east to a Map Maker, Vondal learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Map Maker like his father before him.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he is greedy

Ideals: Fighting, Optimist. Bonds: In love, Job, Rich. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Vondal Ironfist, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 16 (+3)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 1 Masterwork studded leather.


Social Check DCs


Malmûg Wedgwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He has a red handlebar mustache and slicked back red hair. His eyes, though not visible through his cowl, are amber.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is skeptical of what others tell him and is slow to trust.

History: Malmûg lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Seamstress and found it very stressful. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Family, Job. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Malmûg Wedgwood, Male Half-Orc Wizard 7
Medium (6'8") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)8 (-1) 17 (+3)12 (+1)
Skills Religion +2, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs

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