Pelt On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has moderate length lavender fur. His amber eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Pelt would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is a Lycanthrope in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Military, Adventurer. Occupation: Carpenter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp.
Elegant Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His cinnamon fur is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Elegant was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He wants revenge against brigands.
Ideals: Gifted, Fighting. Bonds: Rich, Attractive, Family, Enemies. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Naill Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears violet painted combat armor at almost all times. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a small bristly mustache and wavy white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Naill is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted arcane powers by his dying sister.
Motivation: Marry his sister to traveling adventurers.
Ideals: Extrovert, Gifted. Bonds: Family, Poor. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. Azurite (7 gp).
Hamil Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long white hair is drawn into a two foot long braid. His eyes are violet.
Personality: He dislikes all the random violence that takes place in the north. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is a Hag in disguise. His mother was a soldier and died while he was still young. Hamil was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Pacifist. Flaws: Impulsive. Bonds: Rich, Adventurer, Military. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 41 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 8000 sp. Red garnet (80 gp).
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