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NPC Generator

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Advanced [show]


Igden Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His brown hair is heavily combed to the left. His green eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. Igden was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Igden decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Mundane, Secretive, Insane. Bonds: Criminal record, Immigrant. Occupation: Mayor

Voice: German accent

Attributes [hide]

Igden Lingenhall, Male Gnome Rogue 10
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 78 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)9 (-1) 18 (+4)9 (-1)
Skills Deception +3, Perception +8
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Cressel Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His brown hair is singed and shortened. He wears a mask on his face.

Personality: This man loves painting and to teach people painting more than just about anything. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 4 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and an old rival family wants him found

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Spy

Voice: Whispers

Attributes [hide]

Cressel Chaos, Male Tiefling Expert 14
Medium (5'10") Tiefling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 73 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Deception +8, Medicine +5
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 5000 gp.


Social Check DCs


Oblar Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'1" and wears tattered old clothes. His blonde hair is long and unkept. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Religious. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Oblar Silvereyes, Male Halfling Druid 10
Small (3'1") Halfling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 100 pp.


Social Check DCs


Elaim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His eyes are green and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.

History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Attractive, Nature. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Elaim Steelfist, Male Dwarf Warrior 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 pp. Onyx (20 gp). Chalcedony (20 gp).


Social Check DCs

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