Adam Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He very much looks the part of a Bowyer. He sports a long silver beard, and similarly colored long hair. He has green eyes and a black hat with a brown feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a Junk Dealer, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Justice. Bonds: Job, Criminal record, Poor. Occupation: Bowyer
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 100 gp.
Sapply Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. With bright golden hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sapply took refuge in the large cave and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and he is a bit of a kleptomaniac
Ideals: Joker, Pacifist. Bonds: Attractive, Nature. Occupation: Tanner
Voice: Squeaky
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Gerald Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is lengthy. His eyes are brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.
Motivation: To end his boredom; and further expansion of business
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1 Minor magic item.
Ethereal Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His fur is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a very good compulsive liar and kleptomaniac.
History: Born to a Scribe, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ethereal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting. Bonds: Attractive, Job, Criminal record, Poor. Occupation: Butcher
Voice: Aggressive tone
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 64 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 18 (+4) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Draconic, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 800 gp. Rich purple corundum (1000 gp). Freshwater pearl (10 gp). Aquamarine (600 gp). Tourmaline (140 gp). Silver pearl (140 gp). Blue star sapphire (1000 gp). Rose (30 gp). Malachite (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
