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NPC Generator

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Advanced [show]


Zephan Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly rapiers and greatswords. His hair is cut close to his head. He is baby faced.

Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.

History: Zephan was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Logical, Persistence. Flaws: Hedonist. Bonds: Criminal record. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Zephan Cheer, Male Tiefling Barbarian 2
Medium (5'3") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 330 gp.


Social Check DCs


Nelkin Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple tan robe with black stripes complete with hood. He is tall, broad shouldered and powerfully built. His white hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Nelkin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Nelkin Brushgather, Male Halfling Monk 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (300 gp). 2 Alchemist’s fire.


Social Check DCs


Norman Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He wears his chestnut hair down. His eyes are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Ploughman in town.

History: When he was but 8 years old his parents immigrated from the south. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Norman's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest man in the south; and to be a mason again

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Norman Bradshaw, Male Human Wizard 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)10 (+0) 15 (+2)17 (+3)
Skills Insight +4, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 sp. Bloodstone (80 gp).


Social Check DCs


Beloril Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. His white hair is braided into rings. His eyes are green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Beloril does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure.

Flaws: Shy, Depressed. Bonds: Military, Rich, Adventurer. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Beloril Deepdelver, Male Dwarf Fighter 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 76 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 3000 gp.


Social Check DCs

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