Ekemon Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a black armored body suit, with a simple grey line shooting up and back down. He has a hunchback. He keeps his long silver hair kept up in a rat tail. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 10000 sp. Red spinel (40 gp). Golden yellow topaz (800 gp). Violet garnet (800 gp). Moss agate (11 gp). 1 Minor magic item.
Sammal Rise, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his brown hair up. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.
History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Spy for hire.
Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it
Flaws: Disease, Lazy. Bonds: Rich, Job, Criminal record. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 38 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 60000 cp. Lapis lazuli (9 gp).
Roondar Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a grey suit, tan shirt, and grey tie. His silver hair is unkempt and raggedy. He is baby faced.
Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Barber, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Roondar and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Golm Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He keeps his golden hair in a flapper bob. He has several tiny amber earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: Sold as a small child to a wizard, Golm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it.
Ideals: Joker, Persistence. Bonds: Immigrant, Rich, Mentor. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 200 gp.
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