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NPC Generator

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Advanced [show]


Tomi Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of magic around his neck, and a quarterstaff on his belt. He has white hair. His thin eyebrows rest above his beady violet eyes.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. Tomi is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Healer, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Family. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Tomi Kettlewhistle, Male Halfling Commoner 4
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 18 (+4)11 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 34000 sp. Sapphire pendant on gold chain (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


John Darlington, Male Human [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with red pants. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.

Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: John lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. He hasn't told them the truth, but wants to settle down with them.

Motivation: Sabotage a competitor; and he has a crush on the local beggar

Ideals: Gifted. Bonds: Military, Family, Has a crush, Job. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Darlington, Male Human Expert 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)10 (+0) 13 (+1)17 (+3)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Spear Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. His lavender fur is thinning but still full. His green eyes have a joyful gleam in them most of the time.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Spear Plume, Male Tabaxi Paladin 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 51 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 17 (+3)19 (+4)
Skills Insight +7, Persuasion +8
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1000 gp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A roughly beaten golden orb (160 gp). Cloth of gold vestments (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zed Paxton, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His right leg appears badly burned and disfigured. He sports a flattop hair cut. His hazel eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Armorer, Zed learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Armorer soon after.

Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic. Bonds: Job, Nature, Slave. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Zed Paxton, Male Half-Orc Barbarian 1
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs

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