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Advanced [show]


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'7". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a falchion. He wears a colorful flower in his black hair. His green eyes peer out from beneath his feathered green hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Gnome Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Attractive, Adventurer, Rich, Military. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Crampernap Wildwander, Male Gnome Warrior 14
Small (3'7") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 94 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 17 (+3)13 (+1)
Skills Insight +8, Perception +8
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 4000 gp. Jeweled electrum ring (4000 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Cloth of gold vestments (150 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Black velvet mask with numerous citrines (150 gp). Sapphire pendant on gold chain (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Fire opal pendant on a fine gold chain (2300 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Heskan Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Marshal uniform. He is physically well-built. His crest is gold, silky, and of moderate length. His eyes are red and catlike.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is frequently practicing swordplay.

History: Heskan was born in the east. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Marshal for hire.

Motivation: To be a Tailor again.

Ideals: Persistence. Flaws: PTSD. Bonds: Job, Attractive, Military. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Heskan Wystongjiir, Male Dragonborn Wizard 8
Medium (6'3") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1600 gp. Rich purple corundum (1300 gp). Chalcedony (80 gp). Star ruby (1300 gp). Chrysoprase (80 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. He wears a wide-brimmed hat to cover his moderate length auburn hair. His eyes, though not visible through his cowl, are violet.

Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful slaver made him what he is. After coming to the age of reason, Anthony took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Ideals: Gifted. Bonds: Attractive, Poor, Military, Mentor. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Anthony Cumberbatch, Male Human Expert 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Gimgen Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gimgen took refuge in the ruined castle and found the beat up kukri and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Fighting. Flaws: Addict. Bonds: Slave, Criminal record, Nature. Occupation: Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Gimgen Helcral, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 19 (+4)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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