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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tethren Blur, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy grey suit. His hair, while still mostly purple, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west to a Spice Merchant, Tethren learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.

Motivation: He has a rivalry with the Church that dominates his actions; and to protect his home

Bonds: Attractive, Guardian, In love, Job, Family, Religious. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Tethren Blur, Male Tiefling Warrior 2
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)18 (+4)
Skills History +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Citrine (70 gp). Tourmaline (90 gp).


Social Check DCs


Flask Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a black Stetson hat and black clothes. He has a slight overbite and is overall scrawny. His brown fur, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Flask was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Flask Mist, Male Tabaxi Cleric 8
Medium (5'11") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1500 gp. Carnelian (50 gp). Black pearl (200 gp). Tiger eye turquoise (13 gp). Red-brown spinel (80 gp). Obsidian (13 gp).


Social Check DCs


Ozyman Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey shirt with thin black vertical stripes and blue pants. His long black hair reaches down to his waist. His gray eyes peer out from beneath his wide-brimmed grey hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: Ozyman was born in the east. At a young age he loved to build and create. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ozyman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud.

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Slave, Enemies. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Ozyman Quickstep, Male Halfling Warrior 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Gimgen Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with feathered hat. He has wavy chestnut hair. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: Born to a Laborer, his mother struggled to pay the bills. In his 17th year, his parents were killed by a gnolls raid, leaving Gimgen alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Enemies, Job. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Gimgen Brawnanvil, Male Dwarf Aristocrat 10
Medium (4'0") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 77 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Insight +6, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 260 pp.


Social Check DCs

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