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NPC Generator

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Advanced [show]


Shivering On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His lavender fur is unkempt and raggedy. He has green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them

History: Born to a Stylist, his father struggled to pay the bills. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Ugly, Shy, PTSD. Bonds: Poor. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Shivering On the Water, Male Tabaxi Cleric 3
Medium (5'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills History +1, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Banded mail. 1 Breastplate.


Social Check DCs


John Norton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He tends to wear a large white jacket. With a patchy white beard and wild white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: John was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

John Norton, Male Human Wizard 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Jet (40 gp). 1 Banded mail.


Social Check DCs


Umpen Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered longbow and tarnished hand crossbow as well. His red hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He is a Doppelganger in disguise. Umpen was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Sculptor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his absent mother; and he's looking for his big break

Ideals: Fighting. Flaws: Insane. Bonds: Family, Adventurer, Immigrant. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Umpen Murnig, Male Gnome Sorcerer 5
Small (3'7") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 700 gp. Aquamarine (300 gp). Zircon (20 gp). Onyx (20 gp).


Social Check DCs


Alexandre Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a tan suit. His hair is chestnut and very short. His violet eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is content

Ideals: Gifted. Flaws: Mundane, Secretive. Bonds: Rich, Enemies. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Alexandre Dayton, Male Human Warrior 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs

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