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NPC Generator

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Advanced [show]


Serpent Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a red collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His cinnamon fur is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Serpent has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Ideals: Opinionated, Gifted. Flaws: Insane, Disease. Bonds: Rich. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Serpent Thunder, Male Tabaxi Bard 6
Medium (6'6") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Immeral Cithreth, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue top hat and blue clothes. His brown hair is kept up in a ponytail inside a top hat. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can't help but pocket interesting objects he comes across

History: Immeral was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and find a way to reverse the transformation of his brother

Flaws: Ugly, Addict, Sensitive. Bonds: Poor, Criminal record, Family. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Immeral Cithreth, Male Elf Rogue 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp. Chrysoprase (60 gp). Moss agate (16 gp). Rhodochrosite (16 gp).


Social Check DCs


Fonkin Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue trousers with green and black striped suspenders. He wears various colorful collared shirts. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Gnomish compassion.

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Job, Poor. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Fonkin Loofollue, Male Gnome Fighter 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Silver comb with moonstones (700 gp).


Social Check DCs


Paymon Calm, Male Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His white eyes peer out from beneath his feathered white hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Paymon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Slave, Poor, Criminal record. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Paymon Calm, Male Tiefling Commoner 8
Medium (5'4") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)18 (+4) 17 (+3)12 (+1)
Skills Deception +4, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Gnome, Halfling, Infernal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 40 pp. Malachite (8 gp). Rose (50 gp).


Social Check DCs

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