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NPC Generator

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Advanced [show]


Three Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His white fur is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Religious, Mentor. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Three Blossom, Male Tabaxi Warlock 12
Medium (5'3") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 71 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 4000 gp. Black star sapphire (1600 gp). Pink pearl (110 gp). Citrine (40 gp). Tiger eye turquoise (12 gp). Aquamarine (800 gp). Amethyst (110 gp). Star rose quartz (40 gp). 1 Minor magic item.


Social Check DCs


Morkral Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a green and tan handkerchief worn on his left side. His black hair has been sun bleached extensively. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.

History: The child of a Banker, who enjoyed hunting, Morkral was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Server for hire.

Motivation: Find a way to reverse the transformation of his sister; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Nature, Family. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Morkral Ungart, Male Dwarf Ranger 3
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)17 (+3) 16 (+3)7 (-2)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2800 sp.


Social Check DCs


Ernest Graham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case, and a wedding ring on his right hand. His silver hair is matted, messy, and big. His green eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the west. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered poetry. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Pacifist, Artistic. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Ernest Graham, Male Human Warrior 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 90 gp.


Social Check DCs


Heskan Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing grey shirts, loose pants, and blazers most of the time and is in decent physical shape. He has moderate length rusty crest. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To end his boredom.

Flaws: Mundane, Hedonist. Bonds: Attractive, Religious, Mentor. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

Heskan Qyxpahrgh, Male Dragonborn Fighter 2
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 170 gp.


Social Check DCs

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