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Advanced [show]


Krimmon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Aggressive, abrasive, and angry, Krimmon embodies much of what other species detest in the Halflings. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Krimmon Tallfellow, Male Halfling Rogue 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Merihim Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is wearing a long, blue, dusty cloak. His clothes are grease stained in places. His brown hair is thinning but still full. His skin is flawless and his black eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Interpreter, Merihim learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Addict. Bonds: Poor, Immigrant, Attractive, Job, Adventurer. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Merihim Conviction, Male Tiefling Fighter 4
Medium (6'3") Tiefling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)18 (+4) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 cp. Sardonyx (30 gp). Deep blue spinel (1200 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs


Quarion Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a tan vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His auburn hair is cut short. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Rich, Religious. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Quarion Ilphelkiir, Male Half-Elf Monk 4
Medium (5'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)11 (+0) 16 (+3)15 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Trail Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a pastel costume with the symbols of strength on his torso. His cinnamon fur has been sun bleached extensively. He has a tattooed face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to prove his worth to the world

Flaws: Impulsive, Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Trail Timber, Male Tabaxi Wizard 19
Medium (6'1") Tabaxi, Chaotic Neutral (CR 19)
Armor Class 12
Hit Points 88 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +8, Performance +7
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: 11000 gp. Sapphire pendant on gold chain (2000 gp). An abacus with copper, silver and gold markers (70 gp). Sapphire pendant on gold chain (2000 gp). Brass mug with jade inlays (300 gp). Jeweled gold crown (7000 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (200 gp). Jeweled electrum ring (7000 gp). A necklace of small pink pearls (4000 gp). 1 Major magic item.


Social Check DCs

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