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NPC Generator

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Advanced [show]


Bucklal Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Bucklal Goodbarrel, Male Halfling Cleric 2
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 7000 cp. 2 Smokesticks.


Social Check DCs


Zedaar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no crest. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of illithids once and for all.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and revenge

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Zedaar Wystongjiir, Male Dragonborn Commoner 7
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Direcris Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. His blue crest is slicked back into a classic pompadour. His skin is flawless and his red eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Direcris grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Impeccable. Bonds: Attractive, In love, Adventurer, Criminal record. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Direcris Orexijandilin, Male Dragonborn Aristocrat 5
Medium (6'5") Dragonborn, True Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 800 gp. Banded agate (16 gp). Sard (50 gp). Golden yellow topaz (1100 gp). Sardonyx (50 gp). 1 Masterwork studded leather. 1 Breastplate. 1 Full Plate.


Social Check DCs


Kelter Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized brown coat and is in decent physical shape. He wears his chestnut hair down. His eyes are hazel and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a necromancer, Kelter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Logical. Flaws: Mundane. Bonds: Mentor, Criminal record. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Kelter Wiseacre, Male Halfling Wizard 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 15 (+2)16 (+3)
Skills History +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Sylvan, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 100 gp.


Social Check DCs

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