Fulbar Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. His head has been shaved. His amber eyes are passionate and lively.
Personality: Fulbar wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.
History: Fulbar hails from a village terrorized by giants. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Immigrant, Enemies, Religious. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 18 (+4) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Spring Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is short and gray. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants a kiss; and he has money and likes to spend it
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Rich, Has a crush. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp. 1 Masterwork Thieves’ tools.
Efferil Meliamne, Male Elf [Permalink]
Personal [hide]
Description: 4'10" and muscular, this southern man wears a tan collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.
History: Efferil was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Oren Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His small hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Halfling compassion; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: In love, Military. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 14)
Armor Class 13
Hit Points 92 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +8
Possessions: 2000 gp. Tiger eye turquoise (9 gp). Aquamarine (200 gp). Jasper (30 gp). Tiger eye turquoise (9 gp). Carnelian (30 gp). Violet garnet (200 gp). Jade (150 gp). Carnelian (30 gp). Golden yellow topaz (200 gp). Carnelian (30 gp). Coral (150 gp). Chrysoberyl (150 gp). 1 Medium magic item.
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