Ghaliver Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Ghaliver hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the east. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Slave. Occupation: Bowyer
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: Carnelian (60 gp).
Igden Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large green mantle and cape that has been intricately interwoven into his pastel robe. His silver hair is still thick. He has blue eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Impeccable. Flaws: Cynical. Bonds: Criminal record, Poor. Occupation: Knight
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 400 gp.
Aldous Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His red hair is kept up in a ponytail inside a Stetson hat. He wears large thick round spectacles.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Barrister.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Rich, Job. Occupation: Barrister
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Silk rope.
Nazdûg Clifford, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair is long and red with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His father raised him in a mountain cabin. Nazdûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats
Flaws: Impulsive. Bonds: Attractive, Enemies, Nature, Immigrant. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 55 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 10000 sp.
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