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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Glim Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown costume with the symbols of the four houses of cards on his torso. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and expand his business

Flaws: Mundane. Bonds: Immigrant, Rich, Job. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Glim Miggledy, Male Gnome Monk 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)16 (+3) 14 (+2)9 (-1)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Arannis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His long golden hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can't help but pocket interesting objects he comes across

History: He was born several months after his father was called into army service. There was a wharf not far from home where he often wandered off to fish. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Bonds: Attractive, Criminal record, Military, Nature. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Arannis Iranapha, Male Elf Ranger 2
Medium (4'10") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven, Aquan, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Damakos Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy tan suit. He wears a colorful flower in his red hair. His eyes are gold and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. Damakos was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Damakos decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record, Job, Adventurer. Occupation: Barrister

Voice: Speaks like tongue is numb

Attributes [hide]

Damakos Tragedy, Male Tiefling Wizard 1
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills History +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp. Chalcedony (60 gp).


Social Check DCs


Miles Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. With bright golden hair and a scraggly beard. His green eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Navigator business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Job, Family. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Miles Trollope, Male Human Rogue 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)10 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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