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NPC Generator

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Advanced [show]


Qemuel Wit, Male Tiefling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a blue cloak and cross-gartered pastel stockings. He wears his silver hair down. He has red eyes.

Personality: Aggressive, abrasive, and angry, Qemuel embodies much of what other species detest in the Tieflings. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. He worked as a nervous Tailor and found it very stressful. After a long history of fighting, Qemuel and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Tiefling people; and sabotage a competitor

Flaws: Antagonistic, Addict, Mundane, Racist. Bonds: Job. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Qemuel Wit, Male Tiefling Commoner 5
Medium (6'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Azaki Eathalena, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His hair is auburn, silky, and of moderate length. His eyes are likewise hazel.

Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: Money/treasure.

Ideals: Fighting. Bonds: Attractive, Job, Family, Rich. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Azaki Eathalena, Male Elf Druid 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)16 (+3) 13 (+1)9 (-1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Azurite (11 gp).


Social Check DCs


Gardain Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Fletcher. His auburn hair is unkempt and raggedy. His brown eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Gardain Glanhig, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 17 (+3)11 (+0)
Skills Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 sp.


Social Check DCs


Bertram Chatham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: To be a Courier again; and wants to open a new tavern

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Poor, Job. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Chatham, Male Human Barbarian 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)14 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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