Oppleby Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This man typically wears green cloth garments or leather armor. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Oppleby embodies much of what other species detest in the Gnomes. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Sold as a small child to a wizard, Oppleby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor, Slave. Occupation: Slave Trader
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 88 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 600 pp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Sapphire pendant on gold chain (2400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Medium magic item.
Gunter Bristol, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his brown hair up. His eyes are a pleasant brown.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has comitted a past crime that haunts him to this day; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Emotional, Antagonistic. Bonds: Slave, Criminal record. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 700 sp. 1 Disguise kit.
Nalral Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dark leathers with embroidery. His white hair is still thick. His green eyes are passionate and lively.
Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Fletcher.
Motivation: He is unsatisfied with his job.
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 68 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (2000 gp). Silver comb with moonstones (600 gp). Silver chalice with lapis lazuli gems (120 gp). Gold music box (1000 gp). Large well-done wool tapestry (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). An abacus with copper, silver and gold markers (120 gp). Brass mug with jade inlays (600 gp).
Gennal Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in a small plains village. He moved out west to avoid the crime he committed. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Entrepeneur. Bonds: Nature, Criminal record. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 500 sp.
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