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NPC Generator

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Lvl.
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Advanced [show]


Silent Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a grey shirt with thin tan vertical stripes and grey pants. He has dyed his greying red fur a little too much giving a sharp red color. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 7 years old his parents immigrated from the north. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business; and to pay off his debts

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Silent Of World, Male Tabaxi Commoner 2
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1300 sp.


Social Check DCs


Darrak Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His hair is brown and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments

History: Born to a Blacksmith, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and to be a blacksmith again

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Darrak Deepdelver, Male Dwarf Warlock 3
Medium (4'1") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)10 (+0) 14 (+2)8 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp.


Social Check DCs


Jabbie Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large pastel mantle and cape that has been intricately interwoven into his black robe. His hair is golden and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Gardener profession.

History: He was raised in a mountains tribe. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Flaws: Insane. Bonds: Job, Nature, Slave. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Jabbie Welber, Male Gnome Monk 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 9 (-1)15 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Auran, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Deep green spinel (120 gp). Moss agate (7 gp). Amber (120 gp). Obsidian (7 gp). 1 Minor magic item.


Social Check DCs


Manfred Altham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His moppish blonde hair is in a traditional bowl cut. His eyes are violet and beady.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Manfred Altham, Male Human Rogue 2
Medium (6'5") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 250 gp.


Social Check DCs

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