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NPC Generator

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Advanced [show]


Veit Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his greataxe. His chestnut hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Enemies. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Veit Rumnaheim, Male Dwarf Cleric 4
Medium (3'11") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 24000 cp. Aquamarine (200 gp).


Social Check DCs


Alexandre Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. His tied-back hair is black. His half smiles and violet eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful slaver made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and regain custody of his son

Bonds: Attractive, Religious, Job, Mentor, Family. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Alexandre Shelly, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light tan in addition to tight pants. His long black hair reaches down to his waist. He has gray eyes and a tan hat with a green feather.

Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a brothel owner, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive, Antagonistic. Bonds: Mentor, Job. Occupation: Herbalist

Voice: Relaxed voice

Attributes [hide]

Joser Whispermouse, Male Halfling Fighter 3
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp. Carved bone or ivory statuette (40 gp). Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Three Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is beige and curly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he feels threatened by others

Ideals: Athletic, Justice. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Three Candle, Male Tabaxi Paladin 7
Medium (6'10") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp.


Social Check DCs

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