Zunn Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a faded coat and loose pants complete with broad hat. He has done his best to style his auburn hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a plains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Flaws: Insomniac. Bonds: Nature, Immigrant. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 9)
Armor Class 10
Hit Points 51 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 9 (-1) | 6 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +1
Possessions: 800 gp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (2300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item.
Krimmon Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he is renowned for his bright tan suits and hats. His brown hair is cut short. He wears an eyepatch.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to reunite with his old friends
Flaws: Ugly. Bonds: Job, Criminal record, Rich, Adventurer. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 17 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Brown-green garnet (60 gp). Obsidian (10 gp). Moonstone (60 gp).
Pijjirik Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a brown coat over a white low-cut shirt, and a small hat upon his head. His crest is bronze, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east, but his parents moved at a very young age to the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Fisher.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp.
Melech Moral, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fancy brown suit. His hair, while still mostly blue, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his writing dream.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Family. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 41 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 900 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Solid gold idol (1200 gp). Cloth of gold vestments (90 gp). Jeweled anklet (1000 gp). Solid gold idol (1200 gp). Jeweled electrum ring (7000 gp).
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