Bucklal Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length white hair. This violet eyed southerner is not easily forgotten.
Personality: Bucklal wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He does not trust anyone and sleeps with one eye open.
History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic, Disciplined, Entrepeneur. Flaws: Insomniac. Bonds: Attractive. Occupation: Baker
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 10)
Armor Class 14
Hit Points 44 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Goblin, Abyssal, Aquan, Giant
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oloric Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'11" and wears tattered old clothes. His black hair is styled in orderly dreadlocks. His amber eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Oloric was born in the west. At a young age he loved to build and create. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Someone believes him a fraud; and many giants want him driven away
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 gp.
Traki Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a pastel vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He sports a long black beard, and similarly colored long hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He can't help but pocket interesting objects he comes across
History: Born to a Miner, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and to reunite with his old friends
Flaws: Ugly. Bonds: Job, Criminal record, Poor, Adventurer. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp. Lapis lazuli (5 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Keth Rylan, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with pastel pants. He carries with him a set of shields, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to hide his balding. His green eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Keth was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Joker, Justice, Persistence. Bonds: Family. Occupation: Crown-heir
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!


