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NPC Generator

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Advanced [show]


Lone Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail, he is not a threatening figure. His lavender fur is lengthy and is close to two feet long. His thin eyebrows rest above his beady yellow eyes.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Lone does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to loving parents in a slum to the east. His father was a soldier and died while he was still young. Lone was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Ugly, Addict, Depressed. Bonds: Military, Poor. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Lone Blossom, Male Tabaxi Expert 1
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 100 gp. Blue quartz (15 gp).


Social Check DCs


Merihim Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His white hair is thinning but still full. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich western family. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Athletic. Flaws: Shy, Impulsive, Fearful. Bonds: Rich. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Merihim Enigma, Male Tiefling Aristocrat 8
Medium (6'9") Tiefling, Neutral Good (CR 8)
Armor Class 14
Hit Points 69 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Nature +4, Stealth +7
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (1700 gp).


Social Check DCs


Roland Brownrigg, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and prefers to wear flannel. He sports a long brown beard, and similarly colored long hair. His brown eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments

History: Roland hails from a village terrorized by goblins. His psionic abilities were realized during a raid on his village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Roland Brownrigg, Male Human Adept 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 4 Tanglefoot bags.


Social Check DCs


Naeris Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his left hand. His chestnut hair is kept up in a ponytail inside a broad hat. He has gleaming, smiling blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. While studying, he fell in love. They married and had a son. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, In love, Adventurer, Military. Occupation: Sculptor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Naeris Iranapha, Male Half-Elf Adept 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)8 (-1) 15 (+2)18 (+4)
Skills History +2, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 200 gp. 1 Superior lock. 1 Good lock. 1 Silver holy symbol. 1 Hourglass.


Social Check DCs

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